Over the last couple of weeks, I’ve been able to see a few great Scratch projects that are being build at our Code Club!
This year it was great to have everyone sign up to Scratch before our Code Club started again at the start of this year. By doing this, it meant that we were mostly all working online, which gave people the opportunity to keep working on things at home, rather than waiting for the next Code Club.
I used to scribble a ton of stuff in the back of one of my old Commodore64 manuals. Whenever I’d find something cool in a magazine or book, or later, text files, I’d scrawl it in. There was something about it being a bit messy that made it easier to remember. These days, there’s a ton of different ways to do that online or in files, but most smart coders I know just go and look up their own code.
Someone asked me about duplicating a ball, that would drop down for the game character to dodge..
One of the concepts we looked at last year in Code Club, was creating lots of instances of one sprite. In the simple zombie game I made, this was an easy way to spawn a ton of zombies as the game progresses.
At first, the obvious way to do that is by creating lots of sprites.